1. Size of teams, number of boules
You can play the game with two teams of one, two or three players on each side. With teams of one or two, each player has 3 boules; with teams of 3, each has 2 boules.

2. Size of boules and cochonnet
Boules should have a diameter between 7 and 8 cm; ideally made of steel and weighing between 650g and 800g. They should be marked so each player can tell which boules belong to them. The cochonnet should be made of wood, about 3 cm in diameter.
3. Choosing the throwing place
Toss a coin to choose which team plays first. Any player in this team chooses where to draw a circle on the ground in which every player will stand to throw their boules. The circle should be about 0.5m in diameter and at least 1m from any obstacle (wall, tree, edge of playing area, etc).
4. Throwing the cochonnet
He/she then throws the "cochonnet" between 6m and 10m, or 6 to 10 paces from the circle in any direction. It also must not be closer than 1m from any obstacle.
5. The first boule
Any player from the first team then throws the first boule, trying to get it as close as possible to the "cochonnet". Both feet must stay together on the ground and within the circle while throwing and until the boule has landed.
6. The other team
A player from the other team then steps into the circle and tries to place a boule closer t o the cochonnet than their opponent, or to knock the opponent’s boule away.
You must throw within 1 minute of your turn starting.
The boule nearest to the cochonnet is said to be “holding the point”.
7. Who plays when
The players in the team that is not “holding” continue throwing until they place a boule closest to the cochonnet, and so on. Players on the same team do not have to take alternate throws, but player must always play their own boules.
8.When one team has no more boules
When a team has no more boules to be played, the players of the other team throw theirs and try to place them as close as possible to the cochonnet.
9. Counting the points
When both teams have no more boules, you stop and count up the points. The winning team scores one point for each boule nearer the cochonnet than the opponents closest.
Only one team can score points in each round.
10. Starting the next round
A player from the team that has won throws the cochonnet from a new circle drawn round the cochonnet’s last position. The winners are the first team to reach 13 points (or whatever total you decide, sometimes only 9)..

 The Official Rules of the Game of Petanque Applicable to all National Federations/Associations who are members of the FIPJP

These rules were approved by the International Congress of the F.LP.J.P for 2017
​(Click on the button for the full rules)

There has recently been some discussion concerning Article 7(4) of the official rules, in particular the section from “At the following end…” to “…any other direction”.
In order to remove any doubt, the JPA has asked Mike Pegg, International Umpire and President of the European Pétanque Federation, to confirm that the circle need only be moved to allow the team to throw to a length they wish, provided it is more than six metres plus any specified distance from cochonet to boundary. Mike has replied as follows:
Quote - your interpretation is correct.
The team throwing the jack need only move the circle if they cannot throw it to “the” valid distance of their choice.
If they do move the circle back to enable a longer jack they need only move it 1m or more until such time as they can reach the distance they wish…  but not any further than the max distance of 10m - Note, they cannot move the circle if they can reach the max distance of 10m in any other direction.
Therefore, for example, if a team have to move the circle because a throw cannot be made in any direction of at least six metres, they need only move it sufficient to throw the length they require, between six and ten metres.